I believe in a holistic approach to UX research and design combining all perspectives: Human Computer Interaction, design thinking, psychology, sociology, anthropology and all methods: from big data to ethnographic study.
Empathy alone is not enough, detailed statistics aren't either. Only a combination of the two, informed by psychological and sociological theories, can allow us to transform data into actionable insights, to bridge the gap between the facts and the causes, to understand the likely impacts of technology and change both at a micro (individual) and a macro (society) level.
What I do
I am Director of UX Research at Nabler where I lead a small team with diverse backgrounds. We conduct studies for both internal stakeholders and clients. J first worked with Nabler's subsidiary, Sharp Theory, in 2018 as a freelancer. I then joined Nabler as a contractor in February 2021 and stepped up as director in May 2021.
Before that, I worked as a freelancer and contractor in a variety of industries, for consulting agencies or directly for businesses. Below are a few highlights of my work:
I worked on the digitalization of a board war game Serge.
I studied the needs and pain points of patients and mentors for InquisitHealth, a HealthTech startup who provide a platform to support people who have a similar conditions by connecting them to their peers.
I conducted UX research and designed features and interactions of (now defunct) Kusri, a social research platform making high quality data collection and management easily accessible to everyone.
In 2016-2017, I was a User Research Program Manager at WorkWorks.io, an exciting startup founded by Karrie Sullivan to bring design thinking into HR to reshape organizations so that work finally works!
How did I get there
In January 2015, I decided to re-orient my career path towards User Experience. I had already participated in projects focusing on users’ needs as a Product Manager, and a good way of describing my work as a teacher would be Learning Experience Designer.
So I decided to study Anthropology at University of Strasbourg in France. My research project was about MMOs and social representations. I graduated in June 2016. I learned and practiced UX techniques through the Interaction Design Specialization on Coursera for some 40 weeks. I also delved into the UX community news and feeds (UX stack exchange) in particular), where I learned a lot. I took on projects on a volunteer basis (Doris Women Refuge, ballard.dog).
Before that, I spent…
10 years in Education
5 years in France, 5 years in Australia.
5 years of Project Coordination and Product Management
at Cité des Sciences et de l'Industrie, Science Museum in Paris, in between my teaching positions.
More details on my LinkedIn profile.
all new things: meeting new people, visiting new countries, discovering new cultures, learning new technologies.
Favorite sources of information (general)
- Wine, baguette and cheese.
Get in touch
ux (at) celinelenoble.com